Selecting a Running Back for DFS is an important foundation for your lineups. Knowing what you need to look for when selecting one will be a big step in your success. Each week you can find some options in our DFS content.
Understanding scoring is important, whatever league you are playing in. The scoring for DraftKings is shown below.
While it would be great if every touch a player had would be huge, it’s not realistic. What is, is the volume of carries a player will be given.
Receptions are in the touches number really, but considering a player gets a point for each catch, targets are an important number to know about.
Goal line touches
Given the weight of scoring a TD, you want players who are going to touch the ball near the goal line. Having a player who has a chance of a short yardage TD.
This is obvious really- you want players that are going to be in easy matchups. The more dominant the matchup, the more touches should go to the RBs as they kill the clock.
Game Modes Considerations
In different modes, you are looking for different things from your selections.
You want to aim for RBs that are home and favored, putting one in your flex spot too (ideally). The issue is that you won’t be able to afford three top talents.
Touches remain key. Look for a player that hasn’t scored recently, but still is getting touches (especially around the goal line).
Typically, you will need to hit on a stud RB for your lineup. Otherwise you will be too far behind the competition. Once you have one top player, you can then look to some players that are going to be less-owned. You are looking for good touch projections, but cheap- meaning question marks around the usage.
Or, you manage to pick up an option that is a no-brainer (when the slate pricing is set and the starter is then out of the contest). In that case, the selection will be chalky, but makes sense.